AI Insights · Timothy · October 2021
Top 5 School Games on Android in South America Q3 2021
Explore the performance of the top 5 school-themed games on Android in South America during Q3 2021. Data provided by Sensor Tower.
The third quarter of 2021 saw interesting trends in the performance of the top 5 school-themed games on the Android platform in South America. Here’s a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Bully: Anniversary Edition experienced a relatively stable revenue trend, peaking at around $1.2K in early July and maintaining an average of $1K throughout the quarter. Weekly downloads fluctuated between 240 and 357, with a noticeable peak in the first week of August. Active users showed a slight increase in early August, reaching 939, but gradually decreased to 791 by the end of September.
University Empire Tycoon -Idle saw a decline in both downloads and active users over the quarter. Weekly downloads dropped from over 11K at the beginning of July to approximately 1.6K by the end of September. Active users followed a similar trend, decreasing from 35.5K to 23.4K. Revenue also showed a downward trend, peaking at $1.2K in early July and tapering off to around $200 by the end of the quarter.
School of Chaos Online MMORPG displayed significant variability in downloads and active users. Downloads spiked at 32.9K in early August but fell to around 11.5K by the end of September. Active users peaked at 48.3K in early August, subsequently declining to 31.5K. Revenue remained relatively low, fluctuating around $100 to $200 throughout the quarter.
Happy Daycare Stories - School maintained a consistent download rate, ranging from 18K to 24K weekly. Active users also remained stable, peaking at 34.2K in mid-September. Revenue hovered around $75 to $122, showing minimal fluctuations throughout the quarter.
Sunny School Stories experienced a gradual decline in downloads from 18K in late June to around 9K in mid-September before rising again to 12K at the end of the quarter. Active users followed a similar pattern, peaking at 31.3K in late June and decreasing to 19.6K by mid-September before recovering to 24.6K. Revenue remained steady, averaging around $80 to $100 per week.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the performance of these top school-themed games. For more detailed analytics and insights, visit Sensor Tower.